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Lesson 3Dancing Marty

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Lesson 3Dancing Marty
Marty RobotInteractive Instructions
Marty Robot

BGE ComputingJ Balfour 2022

Follow these instructions to achieve your success criteria for this lesson.

  • Understand how to use appropriate blocks to make a robot move
  • Understand how to use appropriate computational constructs such as loops and conditions to simplify and make the program more efficient.
  • I will be able to make Marty follow a series of instructions to perform a dance routine.
  • I will be able to explain what I did to make Marty carry out a dance routine.

What this lesson is about

Much like the third lesson of Scratch, this lesson is about the importance of instruction orders. In this lesson you will be creating a dance with Marty.

To do this, you will need to create a sequence of dance moves carry then out perfectly and ensure that your Marty doesn't fall over.

For this task, you should ensure that you use things that we have looked at like loops and sensors.

Marty provides several blocks that can be used to move Marty and indeed can be used to perform a dance. Your task over this lesson is to investigate these movements and decide which ones are the most appropriate for your dance.

This is a team task where everyone should be involved. Take it in turns to use your team's Marty Robot or designate specific jobs to each person to ensure that everyone has a chance to use it or be involved.

Create your own dance routine and test it using your team's Marty Robot.

Note: each person in the class should be involved in one way or another in ensuring the dance routine works perfectly.

Your team dance should last a total of 30 seconds and no less.

S1 Marty Robot Lessons
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