Jamie Balfour

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Jamie Balfour'sPersonal blog

Jamie Balfour'sPersonal blog

ZIDE or ZPE IDE is a powerful new IDE that I have been planning for a few months. It's built entirely on the editor built into ZPE just now, but it will offer a much more powerful and feature-rich platform for development than ZPE's editor provides. Additionally, ZPE will introduce a new step-by-step interpreter to allow concise communication. 

ZIDE will be available on GitHub and will be fully open source. 

ZPE has continually improved to the point where LAME X2 has improved what I had always aimed to improve in the evaluator. As a result of this new improvement, I don't foresee any easy way to improve performance on the same level as I have recently. This has meant that over the last few years, performance improvements have always been minor (bar the latest update), and I foresee this being the future.

There are plans for more compiler optimisations, and many of the improvements focus on this and more efficient variable declaration and function calling. If you have any suggestions for improving the performance of ZPE, please let me know. 

ZPE and ZPE/YASS are both very mature now. Both are incredibly fast and have a lot of functionality and features built in. BlackRabbit Script was first conceived in 2008 but didn't become a proper language until after a rebuild of it with version 1.x was started in January 2011. This marked the first time the language was actually usable. This was known as Operation Foghorn. 

The initial release of BlackRabbit Script was in May of that year. It was baked into Painter Pro and Wonderword as a replacement for the Macro Scripting Interface Language they both featured (it was the basis of BlackRabbit Script anyway). The new BlackRabbit Editor Ultra Edition could interpret it separately from these programs. 

Looking back at the whitepapers I produced and shared via my website in 2011 brings a bit of a chuckle: Operation Foghorn's syntax was considerably different from the language developed for ZPE/YASS. Foghorn laid out what BlackRabbit became, and ZPE is built entirely on how BlackRabbit Script works. The language itself was initially known as BlackRabbit Script (BRS) before getting the name Zenlang and finally settling on YASS; a lot of what made Operation Foghorn still stands today. 

BRS was slow, though, and compared with ZPE, the interpreter was ten times slower! That's to say that the hard work involved in developing ZPE has paid off. 

Speaking of which, the latest version of ZPE can compile 900 lines of code and interpret them in less than half a second. I mean, that's fast!

The results are for ZPE 1.12.3 and LAME X2. It is much, much faster than previous versions of LAME yet fully backwards compatible, so no recompilation is needed. 

ZPE 1.12.4 will update the interactive interpreter REPL ZPE, particularly regarding autocomplete. This will lay the groundwork for the more significant update that will come later to make the interactive interpreter so much more powerful.

At the beginning of the development of ZPE/YASS, transpilation was one of the key features of ZPE. It worked in the first versions of ZPE, converting what was called Zenlang back then into Java, Python, and PHP. But since then, ZPE has evolved so much that it has become more challenging to continue developing these transpilers. 

Let me put this into context. Assume you have language A and language B. Language A could be a subset of language B in terms of language tokens (in other words, language A has every token that language B has and more). Transpiling B to A is easy. 

But now, let's pretend that language B has added some tokens/syntax that language A does not have. Now transpiling to A from B is not directly possible. 

This is where ZPE/YASS is, to some degree. Although ZPE/YASS is not a subset, and nothing is a subset of it, the languages have all gone down a tree in different ways and have different syntaxes. They do, however, have the same meaning. For example, Java and YASS have loops, if statements, etc. But ZPE/YASS is the only language out of the three above which features a all_true predefined language function. This means I need to develop a little library that goes with any Java code that simulates this function. Then, the same goes with Python and PHP. 

Ultimately, this is why ZPE's transpilers do not work any more. 

ZPE 1.12.2 will be released later today with LAME X2. LAME X2 was conceptualised at the end of 2023 with a completely different thought process to how it ended up.

LAME X2 was initially planned to be lazy in evaluation, putting more strain on the compiler to perform some form of evaluation/optimisation on expressions rather than leaving it to runtime. This wasn't the best way to go about it. I devised a better way after sitting down with pen and paper this morning.

This new way of doing it leaves LAME as a runtime evaluator rather than what LAMP was that proceeded LAME. LAME X2 is now up to 4 times faster for larger sums. Check these figures for evaluating the sum '3 * (5 + 2) / 2 ^ 2' and displaying the result 100,000 times:

LAME: 14.37s user 2.62s system 114% cpu 14.775 total

LAME X2: 10.40s user 2.04s system 120% cpu 10.362 total

Counting on my Watch, I also got much lower figures with X2 compared with the original. 

The new version is experimental and will be bundled with ZPE. It can also be disabled, at least for now, using the property USE_OLD_LAME and setting it to true.

YES! That's what I shouted when I made a breakthrough with LAME that improved its performance (retrospectively named X1) by a whopping 2 to 5 times. The new version of LAME, LAME X2, will come to ZPE throughout the year. The theoretical improvement comes from compiler optimisations that improve LAME performance so much by reducing the number of iterations needed on a mathematical or logical expression.

In LAME X1, mathematical expressions were processed up to four times before the result was generated. With LAME X2, a mathematical expression needs to be processed precisely once. Assume you have k expressions within that expression; version X1 must process all expressions up to four times, leading to a worst-case computational time of O(4k + 1). LAME X1 is fast, but LAME X2 is faster.

With LAME X2, the worst-case scenario with k expressions is O(k + 1). 

Another improvement coming this year is the Zenith Parsing Engine version 1.5. 1.5 will bring some performance improvements, although I am not quite sure how substantial these will be yet. 

We're already getting close to version 1.12 of ZPE so it's time to think about code names. 

After having a long thought about what I could do, I resorted back to my previous code names where my favourites were definitely the ones related to animals. So without further ado, here are ZPE 1.12's code names:

  1. Bagpipe Badger
  2. Celtic Caterpillar
  3. Glen Grouse
  4. Haggis Horse
  5. Kilted Kelpie
  6. Loch Lion
  7. Nessie Newt
  8. Piper Pine Marten
  9. Scottish Seagul
  10. Tartan Turtle

The main goals of ZPE 1.12.x are:

  • A heavy focus on improving the security of the language
  • Stronger typing with TYPO v2.1
  • A higher performance lower memory footprint Zenith Parsing Engine (version 1.5)
  • Rebuilt Python and Java transpilers
  • A new plugin system (backwards compatible with existing plugins)
  • Further opening ZPE with ZPEKit.

The very first Linux build for ZPE was built this evening, offering massive performance boosts. The build was built on Ubuntu Linux which my home server runs on.

The new build is now available based on ZPE 1.11.11. It is also the basis of the online ZPE tester, making it speedier than before.

So many new improvements due to switching IDE. After 12 years of using Eclipse, I have finally moved to IntelliJ again. This has meant new things for ZPE, for example, little artefacts such as if statements I hadn't noticed were redundant due to code changes surrounding them were wasting resources. IntelliJ notices these and suggests how to improve the code. I have implemented a lot of changes due to this.

Also thanks to IntelliJ I have now started to host ZPE on a private GitHub repository. This has meant change tracking is even easier than it was before. It also means I don't rely on Dropbox Rewind anymore. Further to this, ZPE now has proper build numbers that automatically update each time I build ZPE. I really like this because it goes back to the way ZPE was back in the olden days with version 1.3 up to 1.5.

ZPE has had some major new features that don't just relate to performance too including the new unbound variable declaration, the new empty expression and the new compiler directives feature. Further to this, to make the development of other subset editors of ZPE (such as that found in the SQARL editor I have recently made) easier and faster, the new CodeEditorView component makes it easier to embed line numbering and syntax highlighting in any program. For those who haven't seen my SQARL editor, it simply parses SQARL into YASS which is passed to ZPE for parsing, compilation and passed through the runtime.

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